A very quick concept to try out an art style and to push myself in another direction, produced in 2 days and finally composted in Unity.
Main render in Unity.
Secondary render in Unity.
Cart prop textured in Substance Painter.
Foliage scatter prop textured in Substance Painter.
Mushroom prop textured in Substance Painter.
Mushroom prop Z Brush sculpt.
Stone props textured in Substance Painter.
Swirly rock prop textured in Substance Painter.
Swirly rock prop Z Brush sculpt.
Roots prop textured in Substance Painter.
Roots prop Z Brush sculpt.
Tree prop textured in Substance Painter.
Tree prop sculpt in Z Brush.
Landscape textures created in Substance Designer.
Amplify custom shaders for landscape and water objects.